Saturday, April 11, 2009

Favorite Game (New Canadian Library)


Favorite Game (New Canadian Library)

The Race for a New Game Machine: Creating the Chips Inside the XBox 360 and the Playstation 3


The Race for a New Game Machine: Creating the Chips Inside the XBox 360 and the Playstation 3

Friday, April 10, 2009

Shatterzone Through the Cracks: Keeping Players on Their Toes [Shatterzone-A Space Opera Roleplaying Game Campaign Supplement]


Shatterzone Through the Cracks: Keeping Players on Their Toes [Shatterzone-A Space Opera Roleplaying Game Campaign Supplement]
Through the Cracks - "It's a tense moment. Five people you thought were your friends are staring across a table at you. No one speaks while they wait for you to come up with something. If you freeze now, you'll be at their mercy. No prisoners. No second chances. You've got the hardest job in the universe... you're the gamemaster. Suddenly, you reach for the Shatterzone supplement Through the Cracks. Before anyone can speak, you say confidently, 'Okay, everyone, here's what we're gonna do...' It's good to be back in control." Through The Cracks presents you with four mini-adventures set in exciting adventuring locations, along with adventure hooks and tips to let you use these locations again and again. They're designed so that you can easily plug them into your campaign when your players wander away from your scenario.

Thursday, April 9, 2009

Forever War Game [BOX SET]


Forever War Game [BOX SET]
In the 1970s Joe Haldeman approached more than a dozen different publishers before he finally found one interested in The Forever War. The book went on to win both the Hugo and Nebula Awards, although a large chunk of the story had been cut out before it saw publication. Now Haldeman and Avon Books have released the definitive version of The Forever War, published for the first time as Haldeman originally intended. The book tells the timeless story of war, in this case a conflict between humanity and the alien Taurans. Humans first bumped heads with the Taurans when we began using collapsars to travel the stars. Although the collapsars provide nearly instantaneous travel across vast distances, the relativistic speeds associated with the process means that time passes slower for those aboard ship. For William Mandella, a physics student drafted as a soldier, that means more than 27 years will have passed between his first encounter with the Taurans and his homecoming, though he himself will have aged only a year. When Mandella finds that he can't adjust to Earth after being gone so long from home, he reenlists, only to find himself shuttled endlessly from battle to battle as the centuries pass. --Craig E. Engler

Star Wars Roleplaying Game Core Rulebook, Saga Edition


Star Wars Roleplaying Game Core Rulebook, Saga Edition
Immerse yourself in the excitement of the greatest space fantasy of all time!

This new edition of the Star Wars Roleplaying Game encapsulates all six feature films while presenting a thorough revision of the rule, making the game easier to learn while improving the overall game experience.This new edition includes new character abilities and options, a world gazetteer, statistics for key characters from all six Star Wars films and the Expanded Universe, and guidelines on how to use Star Wars miniatures and battle maps in play.